![]() ![]() After deliberation, we realised that the most enjoyable aspect of the game is the unique bubble action, and focussed on that. We played the games and read the materials to know the essential ethos, the core aspects and fun elements of Bubble Bobble. We also played Bubble Symphony and Bubble Memories many, many times. We found some materials from that time in the storehouse archive, and the development team read them extensively. We started the process by playing the original Bubble Bobble.
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